Nov 192012

An interview with Carlos Icaza, following up on Codestrong, Animo and Lanica.

You can listen to the interview below, or read the transcript beneath it. Links mentioned in the recording can be found at the bottom of the page.

Thank you again to Carlos for taking the time to do this and to all of you who submitted questions.

At some point in the near future there will be a follow up blog, so if you have any questions you’d like put to Carlos please comment, email me, tweet at me, etc. – as you tell from this interview if you take the time to submit a question it will get asked, even if we all know what the answer is going to be ;)

*Note: The transcript is likely to have the odd typo and is a little wall-of-text-ish at times, simply because writing out an hours worth of dialogue in a readable way is not my forte; I’d strongly recommend the audio version.

Carlos at Codestrong

Audio version:

*note – if you cannot see the audio player immediately below the picture please change browsers. (Although it works for me in Firefox, Kota helpfully pointed out that he cannot see it in the same browser – so heads up – apparently switching to Chrome works :) )

Text version:

Transcript, with my parts bolded:

Peach: Hi Guys, this is Peach Pellen and I am interviewing Carlos Icaza. Hi Carlos!

Carlos: Hello, how are you?

Peach: Good, thank you. Ah, we’re going to be obviously talking about Lanica today – I have a few questions of my own and then I have a few questions that you guys have submitted for Carlos. Let’s start at the beginning – Carlos, do you want to tell people how it all got started?

Carlos: How did it all get started? It was a long, dark and murky night, and uh, I got stuck right there because I don’t know how to write. No, actually it’s really interesting, I blogged about it but it’s always  good for people to hear my interpretation of it because when they read it because when they read it people kind of put their own twist on it and it basically boils down to – I left Ansca and was kind of decided what to do next and I had a few opportunities, I had been consulting with a couple of startups, advising them on how to get going and this, that and the other, and I’m still advising several startups and mentoring several people, that has not changed, that’s actually a lot of fun. But I was talking to several companies that they wanted to know what I could do for them, what I could bring to the table, and of course offer me ideas, positions, on how we could work together – but I was really interested in starting up a company again, I kind of like that. It’s kind of fun. To do something like that and especially a company that is geared towards developers or people who are creating content using your technology – I come from that background. All the way from Canvas to HTML to Illustrator, even Flash, people create content and it’s kind of one of those things you look at and think it’s kind of nice that they’re using stuff that I wrote or managed or engineered. So I think that’s actually one of the driving factors for me. Now a days you don’t have shelf space in the stores like you did before, but I remember awhile back going to the stores and kind of looking at the products on the shelves and it was kind of nice to see all the different products that you had worked on together and that has changed now a days because you know you can download Illustrator and all the other products, but I’m just setting a different background I guess, on some of the things behind what was in my head.

So in one of the phone calls I got Jeff Haynie, the CEO of Appcelerator, called me up and he’s like “Hey, what are you doing? Let’s go and have some coffee.” so we went and we had coffee and we chatted for a little bit and started bouncing some ideas off and we talked and then he called me up once again, and I think I was down in Carmel, and he started telling me that he has got something he wanted me to see, so I told him as soon as I get back I will give him a call and we will get together and here I thought that we were basically going to meet for a few hours, maybe an hour or two at Appcelerator’s offices and it became clear that I was going to spend about 4 days, 12 hours a day in the office. We had a conference room set up and they provided us with everything that we needed to be comfortable working for four days, 12 hours straight, and that’s when I met Kota – Kota Iguchi – that’s when I met him and we went through what we were looking at, what they wanted to do with it and at the end it was just talking with Jeff, having met Kota, and it was basically Kota’s game engine that we were looking at integrating into Appcelerator. It’s not out of the bag and I can say that, before I couldn’t. So, Eric Herrmann, who used to work with me at Adobe and then he worked with me at Ansca, I was meeting with him for breakfast to talk about start-ups and talk about what we could do together, and I told him I just met with Jeff and Appcelerator, and there’s this guy Kota, and he’s like “Oh! He’s working on QuickTIGame2D”, and I said yeah, we’re thinking about how we can integrate that into Appcelerator and Eric immediately is like, you know I’ve used his product, it’s pretty cool, it’s pretty good, it’s pretty solid – and if you know Eric, I’ve known Eric since 2004, he’s a brilliant engineer, he’s actually one of the guys I’ve known a long time, and his engineering skills are pretty solid – so when he said that to me I was like “OK! That’s it!”

Peach: It’s interesting that you mention Eric Herrmann as someone who was at Adobe and at Ansca, one of the questions I actually have for you – Lanica actually seems to have quite a lot of senior Adobe Flash team members as well as former Ansca members, how did that come about?

Carlos: I wish there was an easy answer. I think we all met at Adobe and at Ansca, of course, and I think that Bruno was working at a start-up, Doug has been at Adobe for a number of years, Eric of course was doing his own thing, Hetal was out doing his thing, I said “Hey I’m putting together a company, you guys want to participate?” and it didn’t take long for all of them to say yes. There’s the usual kind of questions, what are you trying to put together, difficult questions, but nothing where I had to go and convince them, it was more like we had one or two conversations over coffee and I think just like I’m crazy enough to do something like this, they’re crazy enough to go out and work with me on getting the company going and it’s really interesting, everyone knows Eric and I used to work together at Ansca and Hetal of course, non-politically correct Hetal, which I like about Hetal, he’s outstanding – but Bruno and I and Doug and I had quite an interesting story, coming from Macromedia – Bruno and I did not see eye to eye at Adobe, he was working out of the Germany office and I was working out of the San Francisco office and we would get on the phone and just like, chew each other out which was great and then one day he came to San Francisco and we went out to a bar and that was it! We had this friendship since then and one of the products we were working on at Macromedia, we had gone to this whiskey bar in San Francisco called Nihon and we were drinking this whiskey called Oban, and the product codename became Oban 14, named after a whiskey! That shows you the kind of bond that we formed then.

We kept in touch through the years, I wanted him to come to Ansca but he had other commitments, but the stars just lined up and I’ve been blessed to get Bruno, he worked on a start-up as well called MyVegas doing the MGM Vegas game, Eric of course you know he worked with Ansca, he did other stuff too, he was the principal architect for Flash Lite and Doug was the engineering manager for Flash Authoring which is the tool that everybody uses that does any Flash work, it’s the product that got Flash to what it is today, it’s not the proper Flash renderer but it’s the authoring tool. I worked for Doug and Eric worked with him and it’s kind of like that old joke “you’re putting the band back together again”, but it’s more like one big giant family, we all know how well we work with each other, I like the fact that these guys can basically run with it and I don’t sit and micromanage. They actually make it very easy for me and enjoyable to come to work and let me focus on the CEO things I guess, and then they focus on what they’re working on.

Going back, first I have to loop back in with Appcelerator – we decided to forge ahead with the company and Appcelerator funded us and that has been phenomenal because our current offices are inside of the Appcelerator building, I think there are some pictures floating around with a big Appcelerator logo behind us – and it’s been great because we came in, we sat down and we decided to work. It wasn’t like we had to go “figure out the IT infrastructure, we have to figure out this, we have to do that” – and we have access to their legal department, we have access to their marketing department, we have access to their sales department, we have access to the IT, the engineers and it has been super fast track, rapid track. Now that we are, I think 11 now, Jeff is like “You guys need to get your own office now, you’re taking over our space!” Of course, you know what’s really funny is when we first started out there was all this chatter from the sales department on one side, IT department from the other side, and it’s like we were really, really quiet in our own little area in the back – and now we’re the guys making most of the noise because you hear the kabooms and the firing gun and the sound that is coming out of all the videos and all of a sudden they’re like “Can you tell the Lanica guys to keep it down please!”

Peach: It sounds like you’ve got a very nice setup there and a very good team. I was obviously lucky enough to meet some of them at Codestrong – it actually felt a little bit like a reunion. There were obviously a lot of Ansca people there, which was very cool! Which is a good segue into Codestrong, one of the questions I wanted to ask – obviously I got to see it but for people listening – you showed off some of Platino at Codestrong, do you want to briefly fill people in about the stuff you demoed?

Carlos: Yeah, we demoed a pinball game that actually has full Box2D integration, we demoed a shooter game, planes fighting and a multiplayer tank game – and all of them showed something interesting; like the pinball showed full Box2D physics working inside of Titanium, the fighter game showed real particle effects, using GPU based effects using particle designer, and when you touch it rotates, and parallax scrolling as well – and the multiplayer tank game just showed two tanks going at it against each other, live over the wifi- and I think you were there – if you remember when I got up on the keynote we had about 1200 people, and the internet was pretty busy – but we were able to launch the game and it worked-

Peach: I was there, that was excellent!

Carlos: That one actually showed an isometric engine and pseudo 3D objects being rendered, and it was multiplayer – so we used PubNub, Stephen Blum was kind enough to give us access to PubNub and it took us 40 minutes to actually get multiplayer working inside of JavaScript and in Platino.

Peach: Wow. That’s very impressive.

Carlos: So we were pretty happy about that and the graphics were pretty amazing.

Peach: The graphics you had were excellent, there’s video of that online, isn’t there? Some of those domes from Codestrong?

Carlos: Yeah, actually there’s the keynote demo that we did and then there’s the breakout session that I did, you know – Underwater Basket Weaving 101! Haha.

Peach: Yeah I think I have a picture of that up on the live blog, your slide for underwater basket weaving – I will paste the links under this video to go and check those out, so if you’re looking for those they will be under the video.

Carlos: Cool. It was a lot of fun, I think Jeff had one minute less of sleep than I did the entire three days that we were there – we both going at it – he of course had to do his Appcelerator thing and I had to do my Lanica thing, and we were running on fumes and by the third day I basically just had to crash, like I gotta go.

Peach: There were a lot of people around the Lanica booth at Codestrong, what was that like for you and how did it compare to when you launched Ansca?

Carlos: Oh – wow – you’re putting me on the spot here- umm-

Peach: haha!

Carlos: Hahahaha – or did somebody pay you to ask me that question? Haha. It was a lot of fun, actually. First of all, you always have this little thing in the back of your head, “Is it going to go well? Is it going to go well? Is it not going to go well? What’s going to work – what’s not going to work, what can we show, what can we not show?” and I remember we were sitting in the booth on Sunday afternoon, tidying up the pages for Animo, Spriteloq, for the announcement the next day – and I had to make sure that nobody came looking over my shoulder as that was still top secret, that was fun. I got to meet a lot of Appcelerator people who are interested in gaming, they got it, they get it, they understood it and one of the things I really enjoyed was the fact that our booth was right where the doors opened up for the main keynote, and my session and a couple of other sessions so every time as soon as anyone came out we were right there front and centre – and we were pretty busy and there was a lot of behind the scenes stuff going on too as well that a lot of people didn’t get too, but I got to meet a lot of companies that are interested in using gaming with Appcelerator so that was really good, but I think for me obviously for me it’s about meeting the individuals, talking to them, what expectations they have, learning about what they want to be able to do and everything else – and we had a couple of the guys I worked with before, the Elevate Fun guys were there, Brock and Adam, JA Donnelly, Loqheart guys David and Don, Willy Joseph, Nathaniel Ryan of course from Fully Croisened – You! you were there – Jonathan Beebe was there and Biffy was there and just that was a lot of fun because it kind of felt like, I want to say family – but it was really a lot of fun just hanging out with a lot of these guys I’ve worked with before, understanding how they could do something with Platino and them also meeting other companies as well. It was pretty much, it just went without a hitch. That was on thing I was really glad about.

I remember Doug, Bruno and I waking up on Sunday morning and having to drive there at like 8am so that we could set up our booth and they wouldn’t let us into the lobby with the monitors and everything else so we had to go to the back and get union badges – but that was fun, setting up a booth yourself is a lot of fun because you get to see it all working.

Peach: And uh, would you like to tell me how that compared to when you launched Ansca?

Carlos: Haha – well, it was a little bit different. The main difference was when we launched the company in 2009 nobody knew who the hell we were – so number one, nobody knew who we were and number two, we launched the company at a non-programming event, right? It was a good idea to launch at a non-programming event because then you were not drowned out by the noise of other companies. So this time around we did pretty good, made a lot of noise as to who we were, haha.

Peach: Very good answer. I’ve got five user submitted questions I would like to ask you – to try and keep them in a logical order – first question, Platino, who is your intended audience?

Carlos: Well obviously the target audience is the Appcelerator user, that’s the first and foremost, then of course there’s a lot of enterprise customers so hopefully they can pick up Platino to do their gaming.

Peach: OK, very cool – tell us why you bought Spriteloq, or now Animo?

Carlos: Hahaha! Somebody actually asked you that question?

Peach: Mhmm.

Carlos: Ahhh – so – we did it because it’s a great product and I like it a lot, I like Don and David from a long time ago when they actually wrote it and I just felt like it was necessary for us to help a lot of the developers who have Flash to convert over to mobile. That was the main reason why we got it, it is just a tool to help make migration easier.

Peach: Absolutely, great – this one is, uh, it’s a statement but it was put to me as a question – “You seem to be having a lot of fun”.

Carlos: Hahaha – you think?!

Peach: Yeah, OK, that’s a bit of a silly one – so uh – these last two -

Carlos: Wait, sorry – I was going to answer that question, the fun question-

Peach: Oh, please do!

Carlos: I think the person was asking, you seem to be having a lot of fun – WHY? Haha- right?

Peach: Yeah, I’d agree with that. Would you like to tell the person why you’re having a lot of fun?

Carlos: Well actually, you know what’s fun is putting together a company, working with people that you know, working with people that you trust, working with people who can deliver, have delivered and will deliver award winning products that get used on a daily basis – and again watching developers approach your technology and putting it to good use, it’s a lot of fun. Part of doing this, I want to make sure that you understand and people understand- it’s really hard to put a company together, don’t get me wrong, it’s really hard to go out there and raise funds. I’ve got my 10 commandants that I talk about, you’ve mentioned it before on your blog, and I have on my blog too – but once you get through that main hump and you start working – and the definition of a team is when each one of the members can actually finish each other’s sentences off and also when the team is in unison, they all know what the end goal is and they all try to help each other out, as much as possible to make sure that there is no one left behind. Does that make sense?

Peach: Absolutely.

Carlos: Everybody picks up after each other, everybody helps each other out – one of the things I really enjoy about the group of guys I have working with me right now, is that because we all know each other from before, as well as some of the new people, Kota is a new guy, right? And so are some of the Appcelerator people that we are working with – but it didn’t take long for all of them to feel like they were part of the team for the longest time ever – and that is a machine that works really well. And when you are able to do something like that in a short amount of time it is fantastic because then I can show these guys deliver while I focus on other things about the company, the business side of the company and everything else that goes with running the company – and that’s a lot of fun. I get to focus on meeting a different set of people – and it’s all about developers but they allowed me to have that comfort where I don’t have to worry about what is going on at the nitty gritty level.

I can tell you this example- we said on the website Animo will go on sale today, Friday – and it was actually one day ahead of schedule. I think that shows that the group works really well together and then you know, today, I received our weekly status report from Bruno on where we are and you know, it’s like two pages long – and overall we are within the schedule that we have allocated – and for me this morning I was basically recruiting. I spent like this week recruiting future talent to come and work for us – and that’s really good when you have the guys who can deliver one day ahead of schedule and then you look at the status report and I’m like, this is a lot of fun – this works – it’s a complete well oiled machine – it’s a team that works. It’s got it’s challenges just like on any team, I’m not saying that we’re perfect – but everybody knows what the end goal is and they’re doing everything that is needed from them to make it happen.

Peach: It seems like you have a really good team, and like you said – a well oiled machine. The fact that it sounds like you don’t have to micromanage at all, which doesn’t surprise me obviously, I worked with you long enough, I never recall you micromanaging but I’m sure that lets you get a lot more done.

Carlos: Yeah, it does – we are focussed on what we need to deliver and I think people will really like we announce the thing we announce and we’re looking forward to that. There’s a lot of work to be done, I’m not saying there isn’t – but I think that once we announce certain things we’ve got in the pipeline I think people will appreciate what we have done.

Peach: Ok, I do have two more user submitted questions for you – they were submitted specifically for this interview, however they are questions in the past, when I’ve interviewed you have come up, they are things people do sometimes email me about – so – two of them, the first one – why did you leave Ansca?

Carlos: (several long seconds of silence) I just gave you my answer.

Peach: (laughs) Yeah? That’s all we’re getting?

Carlos: (laughs) … yes.

Peach: Ahhhh, just like you-

Carlos: Hah!

Peach: Yeah, OK – where -

Carlos: Wait, don’t you mean the company formerly known as Ansca? Hahaha.

Peach: I should probably amend that one, apologies. OK- where do you think Corona Labs is headed?

Carlos: (laughs) That’s the same question! I’m not going to answer that!

Peach: Ahhh – I promised I would ask the most submitted questions, so I’ve done my job!

Carlos: Who is the CEO, is that David now?

Peach: Ah, no – Walter is CEO. David is COO. Although I believe there was some confusion, there was an article not that long ago that referred to David Rangel as CEO but I think they cleared up that misconception on Twitter. Thank you for your time, is there anything you want to add before we wrap this up?

Carlos: That was the last two questions you had to ask me?

Peach: Those were the last two and those two are asked surprisingly often – I had to slip them in there – you know how persistent people can be.

Carlos: Well I’m truly sorry but I’ll take the fifth amendment on both.

Peach: I expected that somehow. Another question, do you have some kind of mailing list where people can learn more and also when do you expect a beta to be out?

Carlos: They can go and sign up for the early beta program at under Platino we have a sign up form there, and we are working really, really hard to get the beta out by late December – we are already seeing some clients, some developers, and we’re getting their feedback and we have probably about four companies that are using the product and they like what they have seen so far and hopefully we can get more applicants into the early access beta program.

Peach: Can you tell us anything about that or any apps being worked on or made with Platino, or is that all top secret?

Carlos: No there was actually one app that was done with a pre alpha version of Platino, the Union 76 app, The Quiet Game-

Peach: I am familiar with that app.

Carlos: It was done by an agency working with Eric for Union 76 gas stations, it was basically more like a proof of concept for us, not for them, haha-

Peach: You said the alpha version of Platino?

Carlos: The alpha version of Platino.

Peach: That’s incredible.

Carlos: Yeah and it’s shipping, Android and iOS and it’s been pretty good. The game is not what I’d consider one of the top games we have worked on but it shows the game engine which is completely openGL engine working seamlessly with Titanium and you can switch back and forth between openGL and Titanium views and controls and it will look like an iOs app under iOS and it will look like an Android app under Android and once you call into Titanium, Titanium takes over the entire functionality so we don’t have to spend all the time writing spin controls or date pickers or anything like that – that’s one of the great things about working with Appcelerator is that, and I mentioned this at the keynote, at the end of the day we’re just going to be an engine – we’re going to provide you with the fastest, best 2D, 2.5D game engine that we can. The beautiful thing is that if you want to create a lot of stuff that requires list controls and views and ui boxes and everything else like that, Titanium is completely perfect for that so we don’t have to spend cycles on getting that to work. Same thing with network downloading, access to the camera – anything that Titanium can do, you can do – we’re just going to focus on being an engine. And if you look at the Union 76 app it shows that, uh, what’s the word – I don’t want to say marriage, haha – integration – it shows the true integration between two technologies working really well.

Peach: I was interested, obviously I was at Codestrong, I heard the announcement for upcoming Appcelerator support for Windows 8 and Blackberry – will that apply to Platino as well?

Carlos: That was Jeff saying that – I didn’t say that!

Peach: Is that your answer?

Carlos: At this moment I think that’s my answer — actually, I think if I am not mistaken Appcelerator just released, or they did talk about it so I’m not making stuff up here – they did announce support for Windows 8 and for RIM, we haven’t announced that yet but as soon as we know something we will let you know – that’s the politically correct answer. But I think that in order for us to be able to be a part of the entire Appcelerator ecosystem, I wouldn’t be surprised if we basically support that – mainly because we’re supporting Titanium.

Peach: Well that would be very cool, I know a lot of people would love to see that.

Carlos: There’s a lot of questions about  RIM and Windows 8 and all that but at the end of the day, if it’s something that you can monetize on, we’re all for it – we’re definitely all for that, about monetization for gaming and letting the developer monetize out of that.

Peach: I can certainly appreciate that attitude.

Carlos: We’re working with a lot other partners in trying to make that happen as well and we have very aggressive goals internally, and we hope that we can meet them and satisfy the expectations of the developers, becaUSE I get a lot of emails as well asking em all these questions – and I’m very happy about that but at the same time we want to make sure at the end of the day we do something that engages the developers games – that staying power, being up there in the charts – and also the staying power of players playing the game, that’s very important. So there’s going to be a lot of activity that you’re going to see around not just the engine but actually about player retention. How we can actually help you one way or the other, this is part of the agenda, that we can help developers have commercial success.

Peach: That’s excellent. I know that you have, as long as I’ve known you, you’ve always had a very developer-centric mindset.

Carlos: Thank you.

Peach: (Skype dinging)

Carlos: Is someone sending you messages? Haha

Peach: I’m getting a last minute question submission, I mentioned I was interviewing you tonight as they were Skype bombing me earlier- ahem. Appcelerator cloud services, what’s the deal with those and Platino.

Carlos: That’s actually a good question. We are working very close with Appcelerator so that the developer can have access directly to backend services so they can do push notifications, we’re working with partners and developers, creating leader boards, multiplayer, abilities to save your levels, social engagement – pretty much just offload a lot of the stuff you can put on a server you can actually do it through ACS – so you have Platino and then we offer you all these services you can add on to the back of Platino through Appcelerator Cloud Services.

Peach: It certainly sounds like for such a young company you have a lot of bases covered.

Carlos: As I was saying earlier that is one of the advantages of working with Jeff, I have access to all this stuff and we’re looking at ways to make the integration seamless so the developer can just say enable analytics, enable this – and they get it automatically.

Peach: How did you actually meet Jeff?

Carlos: Jeff and I met awhile back, he started Appcelerator in 2006 and they started really going into the market in 2008, right when I started the previous company – and we met at several events, we’d bump into each other and say hi and talk about what they were working on and what we were working on and I think anyone listening here who is an entrepreneur and has their own business – just because they are your competitor it doesn’t mean you can’t say hi to them. I encourage everyone to talk to your competitor CEOs because they are just as human as you are and you also have to understand that you are all fighting the big guys, the Apples, Googles and Adobes – the first company, the round of funding I closed at 1.5 million, it was probably what Adobe spends on toilet paper a day – and yeah, he might be a competitor, but I never see anyone as a competitor because everyone has their strengths and weaknesses – but we kept bumping into each other at developer conferences and then in 2010 Apple decided to shut down everything that was not an Objective-C app and all of us got on the phone together and figuring out what kind of solution we had to do, and I was on the phone with him and a whole bunch of other CEOs as well and we started that relationship. We started grabbing coffee and then when he learned I was out of that previous company he called me up and said “Hey can you help me out with this?” and here we are.

Peach: Wow, that seems to have worked out very well for you and for Lanica.

Carlos: Yeah, it’s one of those things where you foster that relationship, you don’t take it personally, competition is healthy and I think that everybody should be able to understand that – not everybody out there is out to get you – and if you can have coffee and have a conversation, you know, because you’re all trying to say the same problem.

The best example I can give you is that when I was working on Canvas one of the guys who was working with us he kept having, way back in 1992, we’re working in trying to get OLE to work linking and imbedding and I remember talking with one of my mentors, David, and we kept going back and forth, and he came to work for Illustrator and I ended up working on Illustrator and at the end of the day the bugs we find, the serious nasty bugs, were not us trying to figure out some curve manipulation – we were talking kernel level graphics bugs – because we were pushing the boundaries of the graphics system.

What I’m trying to say is, all of us as a start-up, we still depend on Google and Apple and everybody else that comes along, Windows 8 and RIM and we’re going to have the same challenges, it’s going to be the same developer- how do you make it so that they use your platform and they don’t go with the Android or iOS or strictly Windows 8, because in this day and age you really do have to have a cross platform solution – and when you face those tasks it’s a lot easier to talk to people about it who have been trying to solve it or solved it somehow, because the pie is big enough for everybody. Seriously, you look at the numbers we’re in right now compared to what the iPhone sells every quarter, you can’t compete against that.

Peach: Mmm. Well you certainly practice what you preach as far as not seeing people as competition – I’ve seen you interact with people others might see as competitors, obviously Todd Hooper at Codestrong as well, there’s a picture up of that, of you guys together.

Carlos: Oh yeah! He’s a fantastic guy and how could you not appreciate him coming over and saying hi and congratulations and this is awesome what you guys are doing? He understands where we’re going, I understand where he’s going – I think you captured it – we met for coffee right there are Codestrong and we chatted for about an hour and I introduced him to Jeff and Nolan, we exchanged emails, it’s really cool to be able to have that kind of relationship with other people at that level. I was really impressed and humbled by him coming over and saying hi and wanting to chat and congratulate me on the launch of Lanica.

Peach: He’s certainly a cool guy, and he’s a fellow Australian so he gets points for that.

Carlos: Yeah, hah… are we done?

Peach: I believe we are! I know you’re busy, thank you for spending some of your evening with me. As usual you have been quite difficult to interview at times-

Carlos: HAH!

Peach: -But I was anticipating that.

Carlos: Yeah I think you were here for how many weeks in Silicon Valley? And I think I only saw you like twice.

Peach: Something like that – I was there for three weeks.

Carlos: And that at Codestrong I was like “Hi bye!” – At least you got to join us for dinner and then we had the Jillian’s – you know, even at the Jillian’s party I didn’t see you! I know what you’re going to say, I was snubbing everybody because I was too foo foo with the executives- whatever-

Peach: You were too busy shoving past people to get to… (trails off) Yeah – umm – no, that was good fun, I spotted you around a few times, I obviously got to live blog your stuff, watch your talks, that was great – but I know you’re certainly very busy.

Carlos: Yeah, I remember being at Codestrong and at the back getting ready to go up on stage and all of a sudden I looked up and there’s this picture of you there! And I’m like, how did that happen?!


Peach: I was very amused to see that I must say – that was quite cool.

Carlos: And then I did my keynote and I basically bolted to because I needed coffee because I had only like 4 hours sleep, I was running on fumes, and then I had meetings all day long – and then we got some pictures and people started showing up and friends started showing up and we had the party to go to that night, I was like, at that point I was on fumes.

Peach: I know the last night you seemed – you did a great job, you seemed to be perfectly alert and aware – but you did seem like you hadn’t slept in a very long time.

Carlos: That was like, that’s it for me – I think I said something like I have to go work because I have to deliver this spreadsheet – hah.

Peach: Yeah, it was something along those lines-

Carlos: I basically just got in the car, floored it, came here and I think the door closed and the door closed and I was light – right there. Oh – and then I think Hetal was sick and he got Kota sick and then we couldn’t go to the office because everyone was quarantined!

Peach: It was a very good trip though, it was great seeing you at Codestrong and hanging out with people.

Carlos: So you were there for three weeks, you came to the office one day, you came to Codestrong and I think we had dinner the night before you were leaving, right?

Peach: We did.

Carlos: so for three weeks we basically talked for two and a half hours – not bad! That’s almost an hour a week.

Peach: Yeah, that isn’t too bad – you are quite a difficult man to pin down.

Carlos: Well it’s great talking with you, thank you very much for your support and coming over to Codestrong, thanks to everyone who submitted questions and I look forward to interfacing with all of you about Platino, Animo and future products. You all got my email, my twitter, give me a call if you have any questions – or you can ask Peach and I’m sure she will hunt me down and get me to answer the questions for you.

Peach: Absolutely I will – thank you Carlos for your time, thank you everybody for listening and we’ll see after Platino goes into beta stages if we can rope Carlos in for another interview, so please feel free to hammer me some more with your questions – knock yourselves out. I hope you’ve all enjoyed the interview and again, thank you Carlos for your time.

Carlos: Thank you!



Live blog from Codestrong


I hope you guys enjoyed the interview!

Peach Pellen

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