Oct 012013

Pairs in Platino is a basic sample showing how to create a card matching game using Javascript and the Platino Game Engine.

Below is the full code from the projects app.js file, complete with comments. You can take it from here and create your own images, or you can grab it from the github repo here.

// require Platino
var platino = require("co.lanica.platino");
// Create a new window
var gameWindow = Ti.UI.createWindow();
// Create game view
var game = platino.createGameView();
// Create a game scene
var scene = platino.createScene();
scene.color(0.8,0,0); // Make the scene red
// Add your scene to game view
// Variables
var card = [];  // To hold the cards to be turned over
var cardMask = [];  // For the images used to mask the cards
var cardImages = [1,1,2,2,3,3,4,4,5,5,6,6]; // For each of the 12 cards, 2 of each image
var pairs = 0; // To count pairs as they are made
var totalCards = 0; // To keep track of the total number of cards
var secondCard = 0; // Track if a second card is turned over
var pairCheck = false; // Track whether or not a pair should be checked for
var lastCard; // Forward declaration for the last card player turned over
var x = -60; // X to be used when positioning cards
var y = 20; // Y to be used when positioning cards
// Text to show whether or not a pair has been made once the second card is turned over
var pairText = platino.createTextSprite({text:"", fontSize:24, width:200, height:60, x:80,y:420});
pairText.color(1,1,1); // Make the pair text white
scene.add(pairText); // Add the pair text to the scene
// Main logic for flipping a card and checking for a match
var flipCard = function(target){
    if(pairCheck===false && secondCard===0){
        lastCard = target;
        pairCheck = true;
    else if(pairCheck===true){
            // Flip the 2nd card
            secondCard = 1;
            // If cards aren't a pair, flip them both back over
            if(lastCard.myName != target.myName){
		// Update text to show no pair was found
		pairText.text = "Not a pair!";
                // Timer so cards stay visible for 1 second before flipping back over
                pairText.text = " "; // Make pair text blank again
                pairCheck = false;
                secondCard = 0;
                else if(lastCard.myName===target.myName && lastCard.number!=target.number){
                    // Update text to show that a pair was found
		    pairText.text = "Pair Found!";
                    pairs = pairs+1; // Count the pair
                    pairText.text = " ";
                    pairCheck = false;
                    secondCard = 0;
                        var winText = platino.createTextSprite({text:"All pairs Found!", fontSize:40, width:300, height:100, x:25,y:180});
            // Logic to prevent the same card from being selected twice in a row
            else if(lastCard.myName===target.myName && lastCard.number===target.number){
// Place cards
for (var xRow=0;xRow<3;xRow++){
    x = x+90;
    y = -20;
    for (yRow=0;yRow<4;yRow++){
        // Assign each image a random location on grid
        var temp = Math.floor((Math.random()*cardImages.length));
        card[totalCards] = platino.createSprite({image:"graphics/"+cardImages[temp]+".png"});
        // Position the card
        card[totalCards].x = x;
        card[totalCards].y = y;
        // Name the card
        card[totalCards].myName = cardImages[temp];
        card[totalCards].number = totalCards;
        // Remove card from cardImages table
        cardImages.splice(temp, 1);
        // Set cover to hide card image
        cardMask[totalCards] = platino.createSprite({image:"graphics/card.png"});
        cardMask[totalCards].x = x;
        cardMask[totalCards].y = y;
        totalCards = totalCards+1;
// A function and listener for the cards when touched
var touchCard = function(e){
    for (var i = 0; i < card.length; i++){
        if (cardMask[i].contains(e.x, e.y)){
game.addEventListener("touchend", touchCard);
// Onload function
game.addEventListener("onload", function(e) {
	// Set target screen size
    game.TARGET_SCREEN = {width:320, height:480};
		// set screen size for your game (TARGET_SCREEN size)
        var screenScale = game.size.width / game.TARGET_SCREEN.width;
        game.screen = {width:game.size.width / screenScale, height:game.size.height / screenScale};
        game.touchScaleX = game.screen.width  / game.size.width;
        game.touchScaleY = game.screen.height / game.size.height;
    // Start the game
// Add targets and open game window
gameWindow.open({fullscreen:true, navBarHidden:true});


Of course, to run this code you will need to have the Platino Game Engine installed; you can download it from here. There’s also a video on how to install Platino you can check out to help you get set up.

Peach Pellen :)

  2 Responses to “Pairs in Platino”

  1. Peach, great tutorial (as usual)! For the future, any chance you could record a small video showing the end results?

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